Changelog
Release history for Agent Integration Kit (NeoStack AI)
v0.5.6 — February 21, 2026
Focused on making agent setup and installation more reliable — fewer manual steps, better error recovery.
What's Better
- In-process Claude installer — Claude Code can now install directly without opening a separate terminal
- Automatic Bun lockfile recovery — corrupted
bun installstates are detected and fixed automatically - Unix binary permissions handled — macOS quarantine clearing, chmod, and executable verification happen automatically
- Bundled adapters copy to writable directory — no more issues with read-only build folders
- Reasoning effort controls are more reliable — properly handles agents with non-standard config identifiers
- Full keyboard navigation in dialogs — arrow keys, Tab, and Enter work in permission and question prompts
- Better OpenRouter setup messaging — clearer error states for missing keys, credit hints, install commands with copy button
Other Improvements
- Session deletion correctly resolves native vs. Unreal session IDs
- Settings reorganized with clearer "Agent Process Overrides" section
- File attachment handling centralized and improved
- Claude Code and Codex agent docs updated
v0.5.5 — February 18, 2026
Focused polish update after v0.5.3 — better day-to-day reliability, smoother agent setup, and fewer “stuck” workflows.
What’s Better
- More reliable editing in UE 5.5 — improved stability when working with advanced rigging/VFX assets
- Major agent stability upgrade for GitHub Copilot CLI + Gemini CLI — significantly improved startup/session reliability and fewer connection/model issues
- Fewer broken agent starts overall — session startup and model selection are now more dependable across workflows
- Setup flow is smoother — restart action is now available directly from setup when needed
- Update checks are easier — added manual
Check for Updatesinside Settings → About - Typing in chat behaves better — improved non-English/IME input behavior and keyboard handling while chatting
- External links open correctly — popups now open in your system browser instead of creating awkward in-editor windows
Stability Improvements
- Reduced edge-case session hangs and tool dead-ends
- Improved backend request/session handling to keep long-running agent workflows stable
v0.5.0 — February 16, 2026
Our biggest update yet — new UI, smarter agents, zero-setup install, and you can now continue conversations across different agents.
Completely New UI
The chat interface has been rebuilt from the ground up. Everything is faster, cleaner, and more capable.
- Onboarding wizard — new users get a guided setup flow instead of figuring things out manually
- Session sidebar — browse, resume, and manage all your chat sessions in a collapsible sidebar
- Rich asset previews — when the agent reads an asset, results are now rendered with color-coded sections by asset type instead of raw text
- See what the agent is planning — a dedicated plan panel shows the agent's thinking and steps as it works
- Source control at a glance — see your current Git branch, pending changes, and submit directly from the chat window
- Browse and search models — pick from all available models with a searchable browser and descriptions
- Control reasoning depth — adjust how much the agent thinks before responding (off / low / medium / high / max)
- Live usage tracking — see token counts, session cost, and how much of the context window is used in real time
- UI updates without plugin rebuilds — interface improvements ship independently from plugin versions
Agents Are Smarter with Fewer Tools
We consolidated 27+ tools down to about 15. Instead of the agent choosing between edit_ik_rig, edit_ik_retargeter, edit_pose_search, edit_control_rig, and edit_enhanced_input (and sometimes picking the wrong one), there's now a single edit_rigging tool that figures out what you mean automatically.
This applies across the board — animation assets, AI trees, character assets, screenshots, and generation tools are all unified. The result: agents make fewer mistakes, pick the right tool more often, and work faster.
Agent Can See What You See
The screenshot tool is now much more powerful. By default, it auto-captures whatever viewport you're focused on — whether that's your level, a material editor, a skeletal mesh preview, or a Niagara system. The agent can also control the camera: move to a specific location, focus on an actor, orbit around an asset, or switch view modes — all to understand your scene better.
Zero-Setup Install
Everything the plugin needs to launch agents is now bundled. No more installing Node.js, running npm, or debugging PATH issues.
- Claude Code and Codex adapters ship with the plugin, ready to go on Windows, Mac, and Linux
- Existing manual installs are still detected and work fine
Continue Conversations Across Agents
Start a task in Claude Code, then pick it up in Codex or OpenRouter — without losing context.
- Chat handoff — the plugin generates an AI summary of your conversation that the next agent can understand
- Load Claude Code history — resume any past Claude Code session directly in the plugin
- Kimi CLI added as a new supported agent
Environment Query System (EQS) Support
Agents can now create and edit EQS assets — add query nodes, configure tests and generators, and wire up AI perception queries through natural language.
Much More Stable
- Tool execution is now wrapped in crash protection — if something goes wrong, the editor stays alive and the operation is rolled back cleanly
- The plugin now validates Blueprint health after every edit, catching corruption before it causes problems later
- Threading issues that could cause random crashes with MCP agents are eliminated
Other Improvements
- See per-model cost breakdowns (input, output, cache, web search) in the usage display
- Plugin can now update itself directly from Betide Studio, so you don't have to wait for Fab marketplace review
- New Choosing an Agent guide to help you pick the right agent for your workflow
- Fixed OpenRouter sessions hanging indefinitely
- Fixed Copilot CLI failing to start
- Fixed build errors on some configurations
- Fixed markdown rendering issues in chat
v0.4.0 — February 10, 2026
Animation Tools — 100% Coverage
- BlendSpace editing — create/edit 1D and 2D blend spaces, add/remove/edit samples, configure axis parameters
- AnimSequence editing — bone track keyframing (add/update/remove keys with position, rotation, scale), notifies, curves, sync markers, additive settings, root motion
- Skeleton editing — sockets, virtual bones, retarget settings, anim slots, curve metadata, blend profiles
- Physics Asset editing — full ragdoll setup: auto-generate from skeletal mesh, add/remove bodies with collision shapes (sphere, box, capsule, tapered capsule), constraints with angular limits (swing1, swing2, twist), physics types, collision pairs, weld bodies
- Linked Anim Layers & Anim Layer Interfaces — agents can build modular animation rigs with upper/lower body separation, the last missing piece for full motion matching pipelines
- AnimGraph layer editing — new
animlayer:graph selector lets agents edit animation layer function graphs directly
Improvements
- Bone track keyframe readback — agents can now read back actual keyframe data they generate, enabling verification and iteration instead of working blind
- Paste images in the Input Box — attach images directly from clipboard
- Control Rig variable editing fixed
- Minor Behavior Tree adjustments
v0.3.2 — February 9, 2026
- 100% Control Rig support — both the bone/control hierarchy and the RigVM graph
- Behavior Tree tool rewritten — almost 100% rebuilt to be more dynamic
- Much better State Trees tool — improved across the board
- Agents can now one-shot tasks — significant prompting improvements (ongoing)
- 3D Model Generation via Meshy — fixed all previous issues, animation and rigging support coming soon
- Meshy usage shown in Usage Panel
- Preparations for the next big update covering 100% of Unreal's NPC features
- UI improved — agent status is now properly shown
- Export chat sessions as Markdown
- Various tools made smoother to use
v0.3.0 — February 8, 2026
Our biggest update yet, again!
Blueprint Editing — 100% Coverage
- Composite Graphs, Comments, Macros, Local Variables, Components, Reparenting, and Blueprint Interfaces are now supported
- Pin Splitting/Recombining & Dynamic Exec Pins
- Class Defaults editing — ConfigureAssetTool can now set Actor CDO properties like
bReplicates,NetUpdateFrequency,AutoPossessPlayer
Stability
- Almost 500+ additional checks added across the plugin to reduce crashes
- Fixed packaging issues when using as a plugin
- Fixed issues with MCP port conflicts
New Features
- Agent Usage Limits — See OpenAI Codex and Claude Code usage limits directly in the plugin
- Task Completion Notifications — Toasts, taskbar flash, and sound playback when the agent finishes (configurable)
- GitHub Copilot Native CLI support — Docs
- Codex Reasoning parameter now supported
- Subconfigs — configure which tools each agent profile has access to
- Last-used agent persistence — remembers which agent you used last
Improvements
- Session Resume fixed — no need to re-explain context to the agent
- Montage Editing improved
v0.2.0 — February 7, 2026
Our biggest update yet — 3 new tools, full UI overhaul, and a bunch of crash fixes.
New Tools
- Animation Montage Editing — Add/remove/link sections, add notifies (typed, state, branching points), configure blend settings
- Enhanced Input Editing — Create & edit InputActions and InputMappingContexts, all trigger & modifier types supported
- Viewport Screenshot — Agent can now see what's in your viewport. Captures the active viewport as an image with camera info
Major Upgrades
- Level Sequencer completely rewritten — dynamic discovery instead of hardcoded tracks. Supports any track type in the engine now, bulk transforms in one call
- Behavior Trees — Agent can now set any node property directly (AcceptableRadius, WaitTime, FlowAbortMode, etc.)
- Asset Reading — BT reads now always show full node tree + blackboard details. Blueprint vars show replication flags. New readers for Enhanced Input & Gameplay Effects. Level Sequence reads are way more detailed now
UI Overhaul
- Thinking content now renders full markdown (bold, italic, code, clickable file paths)
- New "Think" toggle for Claude Code — control how much the agent reasons
- Streaming no longer bounces — smooth throttled updates
- Animated tab switching, hover states, animated history sidebar
- Message layout redesigned — cleaner look, copy on hover, rounded user messages
- Session saving no longer freezes UI on tab switch
Crash Fixes
- Fixed crash when agents send full asset paths as variable subtypes
- Fixed AnimGraph node title crash on read
- Fixed blueprint compile crash
- PIE log reading improved
Security
- MCP server now blocks browser requests by default (CSRF protection). Can be enabled in settings if needed.
v0.1.36
- Animation Blueprint support made much better, crashes should be very minimal now
- Fixed bugs relating to Session Resume for Claude Code
- You can now open Chat using the bottom bar
- Agent can now read 3 more file types, including Chooser Tables
- Behaviour Tree issues fixed
v0.1.34
- Gemini, Cursor, Copilot, Local LLM support added/made better
- Fixed 45 crash issues — major stability update
v0.1.33
- Gameplay Tags support added
- Animation Blueprint crash fixes (state machines, transitions no longer crash the editor)
- Undo/Redo now works properly across all tools
- IK Rig & Pose Search stability improvements
- Behavior Tree node initialisation fixed
v0.1.28
- Chooser Table support added
- Cross Blueprint Referencing now supported (AI can grab references/functions from inside components and blueprints)
- Functions fully re-written for better support
- MultiCast Custom Events fixed
- Added support for changing text size
- Fixed Codex and OpenCode support
v0.1.25
- State Trees support added
- Live Coding support added — agent can do live compile and fix issues
- UI reworked — copy text, table and code renders fixed
- Mode selection for agents is now persisted
v0.1.23
- Deep component settings and configurations
- Can now read, screenshot and view almost any asset
- Speed improvements
- Fixes for Mac (Node.js detection issues)
- Fixes for PCG and Control Rig
v0.1.22
- Motion Matching support added
- MetaSounds support added
- Huge refactor of Read tool — agent can now read almost all major UE file types
v0.1.21
- IK Retargeter support added — retarget animations between different skeletons through natural language
- PCG issues fixed
- Claude Code session leaking fixed
- OpenRouter made more stable
v0.1.18
- Procedural Content Generation Framework (PCG) support added
- Cursor Agent CLI added
- Automatic ACP adaptor installation
- Other languages support improved
v0.1.14
- IK Rig support added — create solvers, goals, retarget chains
- Auto-generate FBIK and retarget setups for humanoids
v0.1.13
- OpenCode support added
- Cost Metrics shown for OpenRouter
- Initial support for Niagara VFX and Level Sequencer
- Custom Event Creation and Variables Replication fixed
- Timeline support added
v0.1.11
- Parallel Chats & Conversation History added
- Plan Mode added
- Polished UI
- Todo list support for Claude Code
- GitHub Copilot support added
- Enable/Disable tools in settings
v0.1.10
- Image Generation + 3D Model Generation using Meshy
- Agent can now screenshot models and listen to audio
- Initial support for Niagara VFX
- Initial support for Project Memory
- Support for 5.6, 5.5 and Mac
- Live cost display when Agent is running